The iconic brand’s latest venture is a metaverse play called “.Swoosh”, which is a Web3-enabled platform where people will be able to buy its virtual products. It’s essentially a marketplace, which makes sense because the breathlessly hyped internet of the future is much like the internet of the present: dominated by commerce.
Swoosh exists on a domain named “.nike” and will be an experimental digital space for registered members. It’s currently in beta, and registration to join opens on November 18.
The platform will initially focus on community building and present members with “challenges” to get a sense of what they want to see. The brand’s first virtual collection—of footwear, apparel, and accessories—will launch on Swoosh in January 2023, shaped through activities such as interactive voting. Members will subsequently be able to collect and trade these digital-only products; the platform will use cash (USD), not a cryptocurrency, though all transactions will be recorded on the Polygon chain.
Virtual clothing from brands is nothing new, but Nike has teased that Swoosh’s community challenges will expand next year to include competitions in which members can win a chance to codesign virtual Nike products with the brand’s designers and earn a percentage of royalties.
But before would-be sneaker designers get too excited, details on just how this creator economy will work—the selection process, how to design collaborations will take place, what percentage of revenue will people receive, what legal frameworks will be in place to ensure codesigners get paid—are extremely vague.
Nike states that its domain exists to “ensure it is a safe, trusted space” where members can collect virtual creations, “such as virtual shoes or jerseys.” What seems clear is that the competition structure, as with the branded domain, will safeguard Nike’s ultimate ownership and oversight of activities, which doesn’t exactly chime with the decentralized Web3 ethos.
Although there will be no avatars at the time of launch, the brand’s stated ambition is for the virtual products released on Swoosh to become wearable on and off the platform. “I can imagine the avatars on RTFKT being able to wear our wearables, as well as avatars in games you already play,” says Ron Faris, VP/GM of Nike Virtual Studios, the brand’s arm launched in early 2022 to focus on the virtual sphere.
Of course, the NFT studio RTFKT (pronounced “artifact”) was bought by Nike in December 2021, so the porting of “codesigned” virtual clothing to that platform is hardly surprising. Beyond this, there are no specific details on the interoperability of Swoosh items with other platforms or metaverses, but Faris says the plan is to “work where our wearables will start to become more operable across more experiences or games that you find yourself playing.” In other words, wait and see. Meta’s recent announcement that its avatars will have legs seems like an ideal opportunity for virtual sneakers.
Nike already has a metaverse space on Roblox—Nikeland—where users can buy and wear virtual goods using not cash or crypto but in-game currency. Launched in November 2021, the branded virtual world has seen more than 26 million visitors, according to Roblox. Again, Faris does not seem to know how Swoosh will interact with Nikeland. “We haven’t contemplated exactly what that looks like,” he says.
By launching Swoosh, Nike may be creating its own virtual world that won’t need to rely on other platforms. Nikeland could be subsumed into Swoosh, but interoperability will surely have to be front and center for that to succeed. This is the very reason MSquared, Improbable’s division that builds metaverses for third parties, requires clients to ensure all of its virtual spaces be interoperable.
Nike may see a virtual product marketplace as the next logical step in its digital successes. The brand saw huge boosts in online sales in the wake of the pandemic, and by March 2022, digital channels and applications accounted for more than a quarter of its revenues, with digital sales rising robustly.
Certainly, the attraction to Web3 is a powerful one; the last thing brands want is to be left behind. “This is us serving the marketplace of the future, led by meeting the consumer where they play or shop,” says Faris.
Nike is not just betting on the future of virtual goods, but on successfully selling them in its own new world, rather than on established and well-visited platforms owned by Roblox and others. Industry analyst Benedict Evans thinks that such a move, even from a brand like Nike, carries significant risk. “The market for virtual products that exist outside of specific use cases like Roblox or Fortnite is still extremely experimental,” he says.
Nike fans will have to wait until next year for the first cocreated virtual sneakers, and Web3’s evolution remains unclear—but it is undoubtedly another opportunity for companies wanting to market products. What was initially touted as a decentralized utopia is looking increasingly like a continuation of the status quo—only with brands taking even greater ownership, if Swoosh is anything to go by. When it comes to the future of the internet, the revolution will be monetized. Get your virtual kicks now.